The donkey lost his ability to teleport There should be no spinning carts anymore Worker don't disappear anymore or get stuck in woods or rivers It was possible that the market was flooded with raw materials. Attacking a building now should work properly It could occur that a thug was not attackable after he started to attack a building Battle behaviour fixed: Allies don't flee anymore Graveyard has been smoking out of the roof Workingtime for banker increased to 12 hours Soundlocator on Novaesium map corrected In Cologne there were two similar chappels Privilegue "lower office level" (or so) now disappears when the char gets a higher title Children were not controllable after adding to party Information window of beggars deactivated Graveyard AI shouldn't curse buildings that much now Capturing mines now is no longer a good way to make money Forced marriage now only works for non-dynasty-members (you were able marry the whole dynasty of your enemies in MP) Amount of workshops displayed at the new-title-pergament counted also fields and meadows War fixed (Inventory-bug, War-only-once-bug) AI didn't use new professions (has been tweaked a bit) Description of Monasteries on Novaesium broken You have to start a new game to make all bugfixes and changes work The patch includes all former patches and hotfixes and overwrites all changed DBT files and scripts (mods) Get the The Guild 2: Renaissance v4.15 Patch off WP (100mb)
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